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Development of Educational Game using Microsoft Kinect

Primary School Mathematics Case Studies

Language EnglishEnglish
Book Paperback
Book Development of Educational Game using Microsoft Kinect Bakhtiar Bahari
Libristo code: 16307754
Publishers LAP Lambert Academic Publishing, May 2017
This book focuses on the design and development educational game using Microsoft Kinect. The educati... Full description
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This book focuses on the design and development educational game using Microsoft Kinect. The educational game can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the modul provided by the Malaysian Ministry of Education included in this book. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphic, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student's learning on Mathematics.

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About the book

Full name Development of Educational Game using Microsoft Kinect
Language English
Binding Book - Paperback
Date of issue 2017
Number of pages 100
EAN 9783330064683
ISBN 3330064684
Libristo code 16307754
Weight 165
Dimensions 150 x 220 x 6
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