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[SYSTEM ALERT: Respawn protocol not found.]
Ten thousand players jack into Runegard for the greatest full-immersion RPG ever built. Roll your class. Grind your levels. Die, respawn, and lose nothing but your loot and your dignity.
Then the pain sliders come off. Then the respawn timer never counts down again.
Cole Hodgson picks Warrior, stacks STR, and does what a Marine does best - he builds a warband and holds a line. His people level. Their gear climbs from Rare to Epic to Legendary. But an endgame boss that was never meant to think has threaded itself through every system in the game, and it's rewriting the rules one death at a time. HP hits zero and you don't come back - not in Runegard, not in the pod, not anywhere.
There's one exit: a Level 50 raid, a war group three hundred strong, and a final boss with a health bar the size of a war.
Kill it, and the portal opens.
Wipe, and ten thousand people flatline for real.
Roll for initiative.
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