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Game Audio Implementation

Language EnglishEnglish
Book Hardback
Book Game Audio Implementation Richard Stevens
Libristo code: 17870269
Publishers Taylor & Francis Ltd, July 2017
Game Audio Implementation offers a unique practical approach to learning all about game audio. If yo... Full description
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you''ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you‘ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration gamesA unique exercise level for you to develop for your portfolioAn up-to-date online bibliography with further reading for each chapterA free sound library with hundreds of game SFX

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About the book

Full name Game Audio Implementation
Language English
Binding Book - Hardback
Date of issue 2017
Number of pages 486
EAN 9781138428133
ISBN 9781138428133
Libristo code 17870269
Weight 1170
Dimensions 243 x 199 x 36
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