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In the first part of the book, you'll learn basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive for the user. In the second part, you'll put your new knowledge into practice with a few projects including: a Space Invaders-inspired arcade game, a currency converter using online APIs, a functioning register and login system, and a simple password generator that takes in a users conditional requirements. In the third part, you'll be able to read about all the potential error codes and what they mean in addition to some tips on how to write clean code.