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Going Multiplayer

Language EnglishEnglish
Book Paperback
Book Going Multiplayer Paolo Abela
Libristo code: 49494164
Publishers APRESS L.P., January 2026
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks,... Full description
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Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!

Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.

Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.

You Will Learn

·         What pieces you need to build to have a globally accessible multiplayer experience and how they work

·         How communication and synchronization work in a multiplayer game and how to design around that

·         The different types of monetization that you can implement to generate revenue from your game

·        

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About the book

Full name Going Multiplayer
Author Paolo Abela
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 218
EAN 9798868820304
Libristo code 49494164
Publishers APRESS L.P.
Weight 453
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