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Learn SpriteBuilder for iOS Game Development

Language EnglishEnglish
Book Paperback
Book Learn SpriteBuilder for iOS Game Development Steffen Itterheim
Libristo code: 05259231
Publishers APress, November 2014
SpriteBuilder is the fun and versatile game development environment that is a natural successor to c... Full description
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SpriteBuilder is the fun and versatile game development environment that is a natural successor to cocos2d, cocos3d, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development , experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D adventure game that you can use as a basis for your own games.§§You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, player management, menus, and managing audio assets. You'll learn everything from the basics to advanced topics like shaders, SpriteBuilder customization, and even porting to Android, and you'll be using both SpriteBuilder and the latest version of cocos2d, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.§

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About the book

Full name Learn SpriteBuilder for iOS Game Development
Language English
Binding Book - Paperback
Date of issue 2014
Number of pages 456
EAN 9781484202630
ISBN 1484202635
Libristo code 05259231
Publishers APress
Weight 862
Dimensions 193 x 236 x 28
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