LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Free delivery for purchases over 69.99 €
DPD courier 5.99 Bpost point 7.99 Bpost 7.49 DPD point 3.49 GLS courier 4.49

Free delivery for orders over 69.99 euro.

Learning C# by Developing Games with Unity - Seventh Edition

Language EnglishEnglish
Book Hardback
Book Learning C# by Developing Games with Unity - Seventh Edition Harrison Ferrone
Libristo code: 47152813
Publishers Packt Publishing, November 2022
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated... Full description
? points 163 b
67.65
In stock at our supplier Shipping in 9-15 days

30-day return policy


You might also be interested in


Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.

Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.

Key Features

- Develop a strong foundation of programming concepts and the C# language

- Become confident with Unity fundamentals and features in line with Unity 2023

- Build a playable game prototype in Unity-a working first-person shooter game prototype

Book Description

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!

Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.

This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.

You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.

Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

What you will learn

- Understanding programming fundamentals by breaking them down into their basic parts

- Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#

- Follow simple steps and examples to create and implement C# scripts in Unity

- Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions

- Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation

- Create basic game mechanics such as player controllers and shooting projectiles using C#

- Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts

- Learn how to handle text, XML, and JSON data to save and load your game data

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Table of Contents

- Getting to Know Your Environment

- The Building Blocks of Programming

- Diving into Variables, Types, and Methods

- Control Flow and Collection Types

- Working with Classes, Structs, and OOP

- Getting Your Hands Dirty with Unity

- Movement, Camera Controls, and Collisions

- Scripting Game Mechanics

- Basic AI and Enemy Behavior

- Revisiting Types, Methods, and Classes

- Specialized Collection Types and LINQ

- Saving, Loading, and Serializing Data

- Exploring Generics, Delegates, and Beyond

- The Journey Continues

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Learning C# by Developing Games with Unity - Seventh Edition
Language English
Binding Book - Hardback
Date of issue 2022
Number of pages 466
EAN 9781837024278
ISBN 1837024278
Libristo code 47152813
Publishers Packt Publishing
Weight 1057
Dimensions 196 x 241 x 29
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account
Book advisor Libroamiko
Hi, I'm Libroamiko, can I help?