LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Free delivery for purchases over 69.99 €
DPD courier 5.99 Bpost point 7.99 Bpost 7.49 DPD point 3.49 GLS courier 4.49

Free delivery for orders over 69.99 euro.

Mastering C++ Game Animation Programming

Language EnglishEnglish
Book Paperback
Book Mastering C++ Game Animation Programming Michael Dunsky
Libristo code: 48268950
Publishers Packt Publishing, March 2025
Develop a compact game engine-like animation application in C++ using OpenGL 4 or Vulkan through han... Full description
? points 118 b
48.66
In stock at our supplier Shipping in 9-15 days

30-day return policy


Customers also purchased


Top
Modern C++ Programming Cookbook - Third Edition Marius Bancila / Book Paperback
common.buy 53.41
Top
C++ High Performance Viktor Sehr / Book Paperback
common.buy 58.17
Top
Modern CMake for C++ - Second Edition Rafał Świdziński / Book Paperback
common.buy 48.66
Top
C++ Torsten T Will / Book Paperback
common.buy 52.50
Game Animation Programming Kenwright / Book Paperback
common.buy 140.83

Develop a compact game engine-like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide

Key Features:

- Learn how to build a game engine-like skeleton application using a modern graphics API

- Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more

- Create your own virtual world with naturally acting inhabitants

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.

You'll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You'll also master configuration storage to progressively build your virtual world piece by piece.

As you develop your engine-like application, you'll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you'll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.

By the end of this book, you'll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.

What You Will Learn:

- Master the basics of the Open Asset Import Library

- Animate thousands of game characters

- Extend ImGui with more advanced control types

- Implement simple configuration file handling

- Explore collision detection between 3D models and world objects

- Combine inverse kinematics and collision detection

- Work with state machines, behavior trees, and interactive NPC behaviors

- Implement navigation for NPC movement in unknown terrains

Who this book is for:

This book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.

Table of Contents

- Working with Open Asset Import Library

- Moving Animation Calculations from CPU to GPU

- Adding a Visual Selection

- Enhancing Application Handling

- Saving and Loading the Configuration

- Extending Camera Handling

- Enhancing Animation Controls

- An Introduction to Collision Detection

- Adding Behavior and Interaction

- Advanced Animation Blending

- Loading a Game Map

- Advanced Collision Detection

- Adding Simple Navigation

- Creating Immersive Interactive Worlds

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Mastering C++ Game Animation Programming
Language English
Binding Book - Paperback
Date of issue 2025
Number of pages 544
EAN 9781835881927
ISBN 1835881920
Libristo code 48268950
Publishers Packt Publishing
Weight 925
Dimensions 191 x 235 x 28
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Python Projects for Beginners Connor P. Milliken / Book Paperback
common.buy 41.47
Game AI Uncovered Paul Roberts / Book Paperback
common.buy 72.13
Data-Oriented Programming Sharvit / Book Paperback
common.buy 70.51
Top
C++17 - The Complete Guide Josuttis Nicolai M. Josuttis / Book Hardback
common.buy 57.96
Game Audio Programming 5 Guy Somberg / Book Paperback
common.buy 75.27
Building Low Latency Applications with C++ Sourav Ghosh / Book Paperback
common.buy 44.00
Mathematics for Computer Graphics John Vince / Book Paperback
common.buy 75.67
Top
C++20 - The Complete Guide Nicolai M. Josuttis / Book Hardback
common.buy 76.99
Computer Graphics Programming in OpenGL with C++ John L Clevenger / Book Hardback
common.buy 59.89
Top
Programming Bjarne Stroustrup / Book Paperback
common.buy 73.34
Game Programming in C++ Sanjay Madhav / Book Paperback
common.buy 48.66
Developing High-Frequency Trading Systems Sourav Ghosh / Book Paperback
common.buy 53.41
Embedded Programming with Modern C++ Cookbook Igor Viarheichyk / Book Paperback
common.buy 49.67
Hands-On Linux for Architects Salamanca Denis Salamanca / E-book Adobe ePub DRM
common.buy 33.08
Working with Sound Rob Bridgett / Book Paperback
common.buy 52.40
Top
Effective Modern C++ Scott Meyers / Book Paperback
common.buy 50.38
Beginning Programming All-in-One For Dummies Wallace Wang / Book Paperback
common.buy 30.65

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account