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KILL OR BE KILLED
Amos Carver is just minding his own business when a woman falls to her death right around the corner from where he's working.
At first it seems like a senseless tragedy. An accident. Carver can't help but investigate. When he does, he realizes this was no ordinary woman. She was a trained killer. And she was looking for him.
There's a contract on Carver's head. But who's behind it? The Brazilians? His former government unit, Scion? The military company, Breakstone?
Running isn't an option. If they tracked him to his new city, they can track him anywhere. Some problems are best met head on. Especially when the prey is a trained killer himself. The game becomes survival of the fittest.
But it doesn't matter how many assassins Carver kills if he can't find out who's funding them. It's a simple numbers game. They'll keep coming. Carver will get tired and eventually slip up. Then a bullet or a blade will put him six feet under.
Carver will have to stay in the shadows. Strike when he can. Find allies if possible. Follow the trail of money and bodies to the top.
And cut the head off the snake.
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